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Tasks

There is a lot left to do, especially the integration with other web technologies. See the following tasks:

KDOM

KSVG2

General
  • check whether we need more defaults like "120%" for filters in other places
  • finish markers
  • ems/exs length support
  • optimize group opacity (reduce tempbuffer size)
  • look into making progressive rendering generic (SVGStyledElementImpl.cc) (fire the event loop while progressively rendering so GUI keeps repsonisive)
  • find out why early resizing (as soon as width/height on outer svg is known) doesn't visible resize the widget. (suspicion: event loop has no chance to function)
  • printing (combine with KDOMView/KHTMLView?)
Missing classes as defined by IDL
Overview of all missing svg classes:
  • SVGICCColor, SVGCSSRule, SVGColorProfileElement, SVGColorProfileRule, SVGMaskElement, SVGCursorElement, SVGMetadataElement, SVGForeignObjectElement
  • [text related] SVGTextPathElement, SVGAltGlyphElement, SVGAltGlyphDefElement, SVGAltGlyphItemElement, SVGGlyphRefElement, SVGFontElement, SVGGlyphElement, SVGMissingGlyphElement, SVGHKernElement, SVGVKernElement, SVGFontFaceElement. SVGFontFaceSrcElement, SVGFontFaceUriElement, SVGFontFaceFormatElement, SVGFontFaceNameElement, SVGDefinitionSrcElement
  • [filter related]
    SVGFEConvolveMatrixElement, SVGFEDiffuseLightingElement, SVGFEDistantLightElement, SVGFEPointLightElement, SVGFESpotLightElement, SVGFEDisplacementMapElement, SVGFEMorphologyElement, SVGFESpecularLightingElement
  • [animation related]
    SVGAnimateMotionElement, SVGMPathElement
Dynamic changes
  • check pseudo style selectors (mostyle, link, hover etc..) (addPseudoStyle/getPseudoStyle.. needs checking in all kdom/ksvg2/khtml2!)
  • dynamic update testcases:
    • dynamic clippath changes (clippathchanges.svg)
    • dynamic <svg> changes (svgchanges.svg)
Linking
  • interactivity (linking using xlink:href, <a> support)
  • add SVGViewSpec interface (currentView() function in SVGSVGElement)
Animations
To complete animation support:
  • attribute handling in SVGAnimationElementImpl
    • 'restart' support
    • 'min' / 'max' support
    • 'calcMode' / 'keyTimes' / 'keySplines' support
  • corner cases: (create testcases and check whether it works in ksvg2)
    • If to is used without from, (to animation) and if the attribute supports addition, the animation is defined to be a kind of mix of additive and non-additive. The underlying value is used as a starting point as with additive animation, however the ending value specified by the to attribute overrides the underlying value as though the animation was non-additive.
  • <animateColor>
    • use 'calcMode' / 'keyTimes' / 'keySplines' attributes
  • <animateTransform>
    • use 'calcMode' / 'keyTimes' / 'keySplines' attributes
  • <animateMotion>
    • create element (!)
    • 'fill' support
    • use 'by' attribute
    • use 'values' attribute
    • use 'from' / 'to' attributes
    • use 'additive' / 'accumulate' attributes
    • use 'calcMode' / 'keyTimes' / 'keySplines' attributes
    • make animated values available as animVals
  • <animate>
    • 'fill' support
    • use 'by' attribute
    • use 'values' attribute
    • use 'from' / 'to' attributes
    • use 'additive' / 'accumulate' attributes
    • use 'calcMode' / 'keyTimes' / 'keySplines' attributes
    • make animated values available as animVals
Color/PaintServer handling
  • icc color handling (aka. color profiles)
Masking/Clipping
  • 'mask' element is full todo.
  • 'view' element is missing.
Images
  • add advanced image stuff (inline base64, svg referencing, icc color profile matching)
Filters
  • Work has been started on this. Better bookkeeping and addition of filter effects is needed, as well as optimization.
Text
  • text support <tspan>/<tref>/<textPath> / svg font support (Qt4's ability to render text into QPainterPaths will probably be a key part)
Integration
  • DCOP Interface?
  • Other W3C techologies?

KCanvas

  • adapt KCanvasImage, aka. hide KCanvasImageBuffer (use QImage where needed)

After we moved to Qt4 hacking:

  • add Qt4 Arthur backend, let it directly draw to the QWidget

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